Ogre::ShadowTextureConfig Struct Reference

Structure containing the configuration for one shadow texture. More...

#include <OgreShadowTextureManager.h>

Public Member Functions

 ShadowTextureConfig ()

Public Attributes

uint16 depthBufferPoolId
PixelFormat format
unsigned int fsaa
unsigned int height
unsigned int width

Detailed Description

Structure containing the configuration for one shadow texture.

Definition at line 52 of file OgreShadowTextureManager.h.

Constructor & Destructor Documentation

◆ ShadowTextureConfig()

Ogre::ShadowTextureConfig::ShadowTextureConfig ( )

Definition at line 60 of file OgreShadowTextureManager.h.

References depthBufferPoolId, format, fsaa, height, Ogre::PF_X8R8G8B8, and width.

Member Data Documentation

◆ depthBufferPoolId

uint16 Ogre::ShadowTextureConfig::depthBufferPoolId

Definition at line 58 of file OgreShadowTextureManager.h.

Referenced by ShadowTextureConfig().

◆ format

PixelFormat Ogre::ShadowTextureConfig::format

Definition at line 56 of file OgreShadowTextureManager.h.

Referenced by ShadowTextureConfig().

◆ fsaa

unsigned int Ogre::ShadowTextureConfig::fsaa

Definition at line 57 of file OgreShadowTextureManager.h.

Referenced by ShadowTextureConfig().

◆ height

unsigned int Ogre::ShadowTextureConfig::height

Definition at line 55 of file OgreShadowTextureManager.h.

Referenced by ShadowTextureConfig().

◆ width

unsigned int Ogre::ShadowTextureConfig::width

Definition at line 54 of file OgreShadowTextureManager.h.

Referenced by ShadowTextureConfig().


The documentation for this struct was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.