Factory object for creating ManualObject instances.
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#include <OgreManualObject.h>
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| | ManualObjectFactory () |
| | ~ManualObjectFactory () |
| void | _notifyTypeFlags (uint32 flag) |
| | Notify this factory of the type mask to apply.
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| virtual MovableObject * | createInstance (const String &name, SceneManager *manager, const NameValuePairList *params=0) |
| | Create a new instance of the object.
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| void | destroyInstance (MovableObject *obj) |
| | Destroy an instance of the object.
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| const String & | getType (void) const |
| | Get the type of the object to be created.
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| uint32 | getTypeFlags (void) const |
| | Gets the type flag for this factory.
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| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| virtual bool | requestTypeFlags (void) const |
| | Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries?
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Factory object for creating ManualObject instances.
Definition at line 552 of file OgreManualObject.h.
◆ ManualObjectFactory()
| Ogre::ManualObjectFactory::ManualObjectFactory |
( |
| ) |
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◆ ~ManualObjectFactory()
| Ogre::ManualObjectFactory::~ManualObjectFactory |
( |
| ) |
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◆ _notifyTypeFlags()
| void Ogre::MovableObjectFactory::_notifyTypeFlags |
( |
uint32 | flag | ) |
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inherited |
◆ createInstance()
Create a new instance of the object.
- Parameters
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| name | The name of the new object |
| manager | The SceneManager instance that will be holding the instance once created. |
| params | Name/value pair list of additional parameters required to construct the object (defined per subtype). Optional. |
◆ createInstanceImpl()
◆ destroyInstance()
| void Ogre::ManualObjectFactory::destroyInstance |
( |
MovableObject * | obj | ) |
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virtual |
◆ getType()
| const String & Ogre::ManualObjectFactory::getType |
( |
void | | ) |
const |
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virtual |
◆ getTypeFlags()
| uint32 Ogre::MovableObjectFactory::getTypeFlags |
( |
void | | ) |
const |
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inherited |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
◆ requestTypeFlags()
| virtual bool Ogre::MovableObjectFactory::requestTypeFlags |
( |
void | | ) |
const |
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virtualinherited |
Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries?
Definition at line 619 of file OgreMovableObject.h.
◆ FACTORY_TYPE_NAME
| String Ogre::ManualObjectFactory::FACTORY_TYPE_NAME |
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static |
◆ mTypeFlag
| uint32 Ogre::MovableObjectFactory::mTypeFlag |
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protectedinherited |
The documentation for this class was generated from the following file: