Implements default shadow camera setup.
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#include <OgreShadowCameraSetup.h>
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| | DefaultShadowCameraSetup () |
| | Default constructor.
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| virtual | ~DefaultShadowCameraSetup () |
| | Destructor.
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| virtual void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const |
| | Default shadow camera setup.
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| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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Implements default shadow camera setup.
Definition at line 86 of file OgreShadowCameraSetup.h.
◆ DefaultShadowCameraSetup()
| Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup |
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◆ ~DefaultShadowCameraSetup()
| virtual Ogre::DefaultShadowCameraSetup::~DefaultShadowCameraSetup |
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virtual |
◆ getShadowCamera()
| virtual void Ogre::DefaultShadowCameraSetup::getShadowCamera |
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const SceneManager * | sm, |
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const Camera * | cam, |
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const Viewport * | vp, |
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const Light * | light, |
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Camera * | texCam, |
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size_t | iteration ) const |
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virtual |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
The documentation for this class was generated from the following file: