A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).
More...
#include <OgreStaticGeometry.h>
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| | MaterialBucket (LODBucket *parent, const String &materialName) |
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| virtual | ~MaterialBucket () |
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| void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) |
| | Add children to the render queue. More...
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| void | assign (QueuedGeometry *qsm) |
| | Assign geometry to this bucket. More...
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| void | build (bool stencilShadows) |
| | Build. More...
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| void | dump (std::ofstream &of) const |
| | Dump contents for diagnostics. More...
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| Technique * | getCurrentTechnique (void) const |
| | Get the current Technique. More...
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| GeometryIterator | getGeometryIterator (void) |
| | Get an iterator over the contained geometry. More...
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| const MaterialPtr & | getMaterial (void) const |
| | Get the material for this bucket. More...
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| const String & | getMaterialName (void) const |
| | Get the material name. More...
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| LODBucket * | getParent (void) |
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info More...
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new More...
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info More...
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
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A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).
Definition at line 255 of file OgreStaticGeometry.h.
◆ CurrentGeometryMap
◆ GeometryBucketList
◆ GeometryIterator
◆ MaterialBucket()
| Ogre::StaticGeometry::MaterialBucket::MaterialBucket |
( |
LODBucket * |
parent, |
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const String & |
materialName |
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) |
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◆ ~MaterialBucket()
| virtual Ogre::StaticGeometry::MaterialBucket::~MaterialBucket |
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| ) |
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virtual |
◆ addRenderables()
| void Ogre::StaticGeometry::MaterialBucket::addRenderables |
( |
RenderQueue * |
queue, |
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uint8 |
group, |
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Real |
lodValue |
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) |
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Add children to the render queue.
◆ assign()
| void Ogre::StaticGeometry::MaterialBucket::assign |
( |
QueuedGeometry * |
qsm | ) |
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Assign geometry to this bucket.
◆ build()
| void Ogre::StaticGeometry::MaterialBucket::build |
( |
bool |
stencilShadows | ) |
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◆ dump()
| void Ogre::StaticGeometry::MaterialBucket::dump |
( |
std::ofstream & |
of | ) |
const |
Dump contents for diagnostics.
◆ getCurrentTechnique()
| Technique* Ogre::StaticGeometry::MaterialBucket::getCurrentTechnique |
( |
void |
| ) |
const |
◆ getGeometryFormatString()
Get a packed string identifying the geometry format.
◆ getGeometryIterator()
| GeometryIterator Ogre::StaticGeometry::MaterialBucket::getGeometryIterator |
( |
void |
| ) |
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Get an iterator over the contained geometry.
◆ getMaterial()
| const MaterialPtr& Ogre::StaticGeometry::MaterialBucket::getMaterial |
( |
void |
| ) |
const |
◆ getMaterialName()
| const String& Ogre::StaticGeometry::MaterialBucket::getMaterialName |
( |
void |
| ) |
const |
◆ getParent()
| LODBucket* Ogre::StaticGeometry::MaterialBucket::getParent |
( |
void |
| ) |
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◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
| void* Ogre::AllocatedObject< Alloc >::operator new |
( |
size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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) |
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inherited |
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
| void* Ogre::AllocatedObject< Alloc >::operator new[] |
( |
size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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) |
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inherited |
◆ visitRenderables()
| void Ogre::StaticGeometry::MaterialBucket::visitRenderables |
( |
Renderable::Visitor * |
visitor, |
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bool |
debugRenderables |
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) |
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◆ mCurrentGeometryMap
◆ mGeometryBucketList
◆ mMaterial
| MaterialPtr Ogre::StaticGeometry::MaterialBucket::mMaterial |
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protected |
◆ mMaterialName
| String Ogre::StaticGeometry::MaterialBucket::mMaterialName |
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protected |
◆ mParent
| LODBucket* Ogre::StaticGeometry::MaterialBucket::mParent |
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protected |
◆ mTechnique
| Technique* Ogre::StaticGeometry::MaterialBucket::mTechnique |
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protected |
The documentation for this class was generated from the following file: