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Mir
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#include "mir/gl/program_factory.h"#include "mir/gl/texture.h"#include "mir/gl/tessellation_helpers.h"#include "mir/graphics/gl_context.h"#include "hwc_fallback_gl_renderer.h"#include "swapping_gl_context.h"#include "buffer.h"#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/type_ptr.hpp>Macros | |
| #define | GLM_FORCE_RADIANS |
| #define | GLM_PRECISION_MEDIUMP_FLOAT |
| #define GLM_FORCE_RADIANS |
| #define GLM_PRECISION_MEDIUMP_FLOAT |
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